Wednesday 31 October 2018

Far Corfe: Widdershins's Corpse Junkies - Improved Mugshots

Messing with Widdeshins's crew or chewing on a brick - both good ways to lose some teeth...
I've dropped a couple of posts with bad shots of Widdershins's Corpse Junkies in the past, but I actually managed to snap some half-decent ones last night, including some of the newer gang members recently completed and added to the crew as well, and so I decided to do another post to catch up on how the gang's developing.



As I've mentioned before, the Corpse Junkies are supposed to represent a gang that kind of falls through the cracks in terms of classification, as they're not of a major house or nasty enough to qualify as venators either. They have a little of the Ash Waste Nomads about them, but in the main they probably class as Underhive Scum and represent local criminals that rank low on the totem pole and hire themselves out on the side as muscle.








Above are the original four members of the gang that have popped up before - Gillespie, Eyeball, Dobbin and Havers, all obviously Chaos Cultists that have been deprived of the majority of their ruinous iconography and (hopefully) made to look more like desperate scum.

Captain Beaky - not a very nice man.

Autogun and chopper - standard scum loadout.

I'm not sure how the last of the Cultists failed to make it into the previous posts, but here he is. The only real changes here are the addition of a combat knife and changing his "plague doctor" style mask into a genuine gas-mask, which I thought made him more practical and gritty in appearance.

Mugwump - named after the sound his weapon makes when it purees the opposition.

Mustard tunics, only good for hiding very specific types of stain...

The first addition of a heavier weapon to the gang's arsenal comes in the form of Mugwump and his dodgy grenade launcher. Formerly a Cawdor heavy from 1st Ed Necromunda, this guy lost his original head and gained the one that I removed from Eyeball as a replacement. A new right arm and an IG grenade launcher (with a Chaos Marauder shoulder-pad to hide some of the sins of the conversion) rounded him off rather well.


Wretch - no gun is big enough to compensate for all the stuff he's lacking in.

I was selling off a ton of old 40K plastic recently, and I made the decision to soften the blow by allowing myself to keep back one of each type of mini that I was getting rid of for conversions, and in the case of the old Gretchen from the mid 90's, Wretch here was the result. I'd seen a good number of rather nice shorties made from Gretchen, so I gave him the head of an Empire Flagellant, sculpted him a poncho from greenstuff, stuck on some knives and then added all of the bling that I could manage to his shotgun, envisioning him as a rather bitter shorty that's trying to compensate by toting a ridiculous weapon and acting tough at every given opportunity.


Tiny - pretty much a one-man army.

The last two gang members (yes, I realise now that I've forgotten to add Widdershins himself, but the camera battery ran out, so give me a break) are conversions that I'm pretty proud of having pulled off. Tiny here is obviously a conversion of Hugo Le Petit from the Bretonnian range available for WHFB towards the end of the last millennium, and a mini that I was determined to keep and use in some way, shape or form.

I added a jezail to his back as I thought the bow wasn't enough firepower or in keeping with the setting, gave him a sidearm and then hit upon the notion of adding the blade of a Chaos Space Marine chainsword to the tip of his quaterstaff in order to create a chainglaive. It adds considerable height to an already tall miniature, but I think it sets him apart and serves as a nice focal point for the gang in general.


Chatter - keeping the channels of communication open.

Bertrand le Brigand would never really have worked in a Rogue Trader/Necromunda style setting, so he lost his head and bow-hand in this conversion to become Chatters, the Corpse Junkies's comms specialist. He gained the head of a Skitarii and one of their backpacks, as well as the flintlock pistol from an Empire Militia arm.

I sculpted the remains of his bow and quiver into tubes and pipes, then added a kind of water-proof poncho to extend his hood and mantle into something more befitting for a guy expected to spend long periods of time bogged down in the mud whilst organising the gang's actions.

Overall I think the gang looks pretty good when assembled, and I'm more than happy with the latest conversions as well. I still have my conversion of Gui le Gros awaiting paint before he can join the rest of his fellows, as well as a couple of others that are probably destined to join the unruly mob as well.

So, as always, let me know what you think in the comments below or on social media, and until next time - nab everything that's not nailed down, then come back later with a crowbar and nick that as well.

2 comments:

  1. Great looking crew. I really like the conversions of Bertrand and Hugo in particular - you've managed to retain the feel of the original models, whilst at the same time making them sit comfortably in the underhive setting. They're suitably scummy and filthy as befits a gang of semi-feral bottom feeders!

    ReplyDelete
    Replies
    1. Thanks, man - it means a lot that you'd return the favour and have a look at my efforts over here!

      Those are the conversions that I'm most proud of, it's just a shame that I didn't have Gui le Gross painted up at the time I took the photos.

      Delete

We Print Miniatures - Wasteland Bounty Hunters & Competition...

The gang's all here - Wasteland Bounty Hunters pose for a rare group photo on the outskirts of the sprawl 3D printing is probably rightl...