Showing posts with label Bounty Hunter. Show all posts
Showing posts with label Bounty Hunter. Show all posts

Monday, 13 July 2020

Far Corfe: Confrontation Elite Gang

The Elite Gang fan out to protect their employer's assets...
I don't know about anyone else, but ever since I saw the page of them that survived into the Citadel blue catalogue in the early 90s, the miniatures from the Confrontation range (the predecessor of what we now know as Necromunda) always manage to make my palms sweat.

Tuesday, 2 October 2018

Far Corfe: Howling Eddie - Gun for Hire, Hair for Hire

Howling Eddie: he's got a big chopper...
Just a quick one today, something to tide me over until I have a more expansive post to make and better pictures to share. But until then, here's Howling Eddie, a minor conversion based on the Orlock gang leader from the original edition of Necromunda.

I was loathe to sell off all of the Orlocks that had been languishing in storage for so long, and so a number of them have already seen conversions of this kind, basically head-swaps and small cosmetic additions in order to free them of the now rather generic look of the old-school gang.

Friday, 16 March 2018

Necromunda 3.0: It's a Proxy Party! Part 4: Warmachine

I honestly thought that I'd come to the end of my little series on suggestions for proxies to be used in the new edition of Necromunda, but then I started to see one miniature after another in Privateer Press's Warmachine range that made me instantly want to track them down and paint them.

Khador Battle Mechaniks - can they put their massive tools in your box?

I'd bought some in the past and only recently got round to painting them, but the sight of the Khador Battle Mechaniks above made me instantly add them to the list and start thinking of the hangers-on that have just been introduced in the rules, such as Ammo Jacks.

Friday, 8 December 2017

Necromunda 3.0: It's a Proxy Party! - Part 1: Player Hacks

One of the things that makes me love small-scale games like Necromunda far more than those which require large armies is the scope, or some might even say necessity, for making that small gang of miniatures unique.

The new edition of Necromunda's not been out for more than a week or so, and already social media is filling up with shots of the ways in which gamers have chosen to customise the miniatures in the actual game and also to come up with their own alternatives.

Custom Orlock Heavy by James Ewing of The Ewing Workshop

Thursday, 7 December 2017

Necromunda 2.0: Wikipedia to the Rescue

After posting yesterday about the Fanatic range of miniatures that was released around 1999 and greatly expanded the range of gangs and hired guns available to players of second edition Necromunda, I did a little digging and found a very helpful Wikipedia page that details all of the sculpts in their unpainted (lack of) glory.

Click here to check it out.

I have to say that it pretty much confirmed my thoughts about this period in Necromunda's history, with none of the miniatures impressing me and the newer gangs just seeming to be fairly banal variations on existing themes.

I mean, if you have Redemptionists, are Choas Cultists really that big of a deal?

Scavies existing must make the addition of Plague Zombies and Ash Waste Nomads just a variation on a theme, right?

Maybe it's just me!

There were also some new characters, such as Cal Jericho, that I'd heard of and then forgotten over the intervening years, as well as a couple of new Bounty Hunters that I'm going to talk about below, as I think that they pretty much sum up the way in which the distinctive character had been bled out of the range by this point.

Fanatic Bounty Hunter #1 - Everybody loves head...

We Print Miniatures - Wasteland Bounty Hunters & Competition...

The gang's all here - Wasteland Bounty Hunters pose for a rare group photo on the outskirts of the sprawl 3D printing is probably rightl...